You Don't Need a "Creative" Offsite. You Need a 4th Quarter Play.
Your team's best ideas are stuck. They're trapped in "analysis paralysis," endless meetings, and the fear of getting it wrong.
This isn't a brainstorming session. This is a drill. It's a high-intensity, hands-on workshop to stop talking and start building. I facilitate a "scrappy sprint" to force clarity, unlock your team's creativity, and produce a game-ready plan in a single day.
The Scouting Report: Where Good Ideas Go to Die
In a high-growth venture, you're living in "brilliant chaos." This chaos usually shows up in one of two ways:
🛑 The "Big Stall"
Your team is so busy with the day-to-day grind that they're running the same old plays. "Creativity" feels like a luxury you can't afford. You're stuck, and you know it.
🌪️ The "Idea Chaos"
Everyone has a "great idea" for fan engagement, operations, or marketing. The teams are working in silos, and no one is aligned. The result? You're mistaking motion for progress.
In both cases, the root problem is the same:
You are mistaking "talking" for "training."
A team that only talks about new plays but never practices them will lose the game. You need a coach to blow the whistle, set up the drill, and make them run it.
The Game Plan: The "Scrappy Sprint" Workshop
This is not a trust-fall retreat. This is a structured, intense session where I act as the head coach to get your team from "problem" to "playbook."
We use this framework to solve your most specific challenges, whether it's "How do we sell out Tuesday night games?" or "How do we fix our chaotic partnership onboarding?"
How We Run the Drill:
Define the Game Situation
We get radically clear on the one problem we are solving. We put a 'shot clock' on it. No vague, long-term goals. Just a clear, immediate target.
The Film Session (Rapid Ideation)
We use scrappy, hands-on frameworks (like my 'Experience Canvas') to get all the ideas on the table—fast. This isn't about being precious; it's about getting reps.
The Scrimmage (Pressure Test)
This is where most 'creative' workshops fail. We take the best 2-3 ideas and immediately 'scrimmage' them. We find the holes. We ask the hard questions. We see what breaks.
The 30-Day Play (The Win)
We don't leave with a 'report' or a wall of sticky notes. We leave with a 'scrappy sprint'—a fully-defined, 30-day experiment that a single person on your team owns. It's your next play, ready to run.
The Roster: Who Needs This Drill?
High-Growth Sports Execs
GMs, Presidents, C-Suite who need to build a fan engagement or operational playbook from scratch, fast.
Leadership Teams
Who are stuck in 'analysis paralysis' and need to get aligned on a single, actionable path forward.
Marketing, Ops, or Sales VPs
Whose teams are working in silos and need a facilitated 'truce' to build a unified plan.
Tech Founders
Who need to break out of a product rut and find their next 'scrappy' market advantage.
The Outcome: A Playbook. Not a Post-it Note.
You won't get a giant invoice for "ideation." You'll leave with:
An Actionable 30-Day Sprint Plan
Your best idea, fully scoped and ready to test in the real world.
Clear Ownership & Accountability
We don't leave the room until that sprint has an owner and a deadline.
Total Team Alignment
The 'what if' becomes 'here's how.' Your team is finally on the same page, running the same play.
Momentum
The circular talk is over. The forward motion has begun.